Digital Foundry has released a new interview on Forza Horizon 5.
The team with Playground Games deals with the development of the open world racing game and reports from the concept to the developing world.
Digital Foundry announces the video: “Shortly before the release of Forza Horizon 5, Rich Playground Games visited to find out about the development of the game about the work of the team, talk about technology and a precise overview of the scaling of the game
to get on the Xbox consoles.
An interview was also recorded that was delayed for various reasons, but here it is finally here!
Find out how Forza Horizon 5 was created and how the game was developed with a view to a ‘developing world’ – a foretaste of how the game will change over time. ”
After several delays, today is finally launching _ dying light 2 _ for the current and past generation of consoles. Here at Xbox You can now find our review about your version of PlayStation 5 , But how is it on the other platforms, including PS4 and Xbox One ? As the most recent technical analysis of Digital Foundry offers us a good panorama.
In PS5 and Xbox Series X | S The game has three different performance options: Performance, Quality and Quality Ray Tracing . The first one offers us an experience at 1080p to 60fps, while the second rises resolution to 4K with 30fps, and the latest adds Ray Tracing at 30fps. These three modes work quite well, although in Performance it shows more pop-in of textures and objects than in the other modes.
_ Dying Light 2 _ Suffer in its versions of password generation, since in the basic models of PS4 and Xbox One , the game is maintained at 1080p and 30fps without the possibility of adjusting these settings. Things look a little better at PS4 Pro and Xbox One X, but it is still a quite diluted experience. The good news is that we are not facing a level disaster _ cyberpunk 2077 _, and in theory, you should not have many problems if you decide to play it in any of these consoles.
Editor’s note: In PS5 the truth is that I have not had so many technical tanks as anticipated, and apparently, the day patch one solves many of them. Fortunately, the final product turned out to be more stable than we expected in consoles of passing generation, which is always a great news.